Tuesday, 26 March 2013

Reallusion Brings Facial Animation for Mobile Games to GDC


Reallusion Brings Facial Animation for Mobile Games to GDC

Reallusion Unveils New Universal Pipeline That Enables Any Game Character to Come to Life from Head to Toe

San Francisco, CA, March 26, 2013Reallusion (GDC booth #2031), the award-winning leader of 3D and 2D Cinematic tools, today unveiled its universal facial pipeline for game designers with iClone 5.4. New features enable any game character to be imported and come to life from head to toe. Easy-rig characters with bone, bone-morph or morph-based character for auto-lip-synch and motion puppeteering. 

"We want to do for game designers and developers what we've done for animators and filmmakers," said John Martin, VP Marketing, Reallusion. "With universal support for game developers, the iClone Animation Pipeline evolves the ability to quickly generate characters and talking avatars on a budget for indie, commercial and educational projects."

iClone 5.4 and 3DXchange 5.4 enliven any 3D character with body-motion and facial-animation to enable game developers to generate character motions for any game engine.  Unity 4.1’s Mecanim animation is fully supported by iClone with an optimized pipeline for creating game character motions.  iClone enhances support for DAZ3D’s Genesis characters with new one-click capability to import and rig Genesis 3D characters for face and body animation in iClone.  GameBones in iClone 5.4 adds a specialized skeleton for developers to utilize in their character design offering a more efficient game content creation solution. 

iClone & 3DXchange simplify the animation pipeline with quick character FBX import and complete character animation creation.  iClone & 3DXchange  bring power-tools for developers with or without animation experience. Reallusion’s iClone and CrazyTalk interactive avatars are on display at the GDC Expo portion of the Game Developers Conference, March 27-29, booth #2031.

Video: New iClone Facial Animation Features
New Facial Animation Features in iClone 5.4 & 3DXchange 5.4 http://www.youtube.com/watch?v=WQPlsudTekw

iClone 5.4 Features:

     Full Facial Animation for Bone, Morph and Bone-Morph Faces (DAZ, Zbrush, Autodesk)
     Look At & Auto Blink for imported 3D characters
     Viseme Strength Tuning
     New G5 Talking Heads for Better Lip-sync & Tongue Movement
     Improved Motion Editing
     View Bone Mode & Edit IK for Extended Bones
     Custom Spring Effects for Props


iClone on the "Nick Kroll Show" on Comedy Central:


GET STARTED:
iClone 5.4 is available now. Download your free trial copy: http://www.reallusion.com/iclone/iclone_whatsnew_v54.aspx

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About Reallusion, Inc.
Headquartered in Silicon Valley, Reallusion is a leading-edge software developer providing cinematic animation tools for PC, Mac and mobile platforms.  Reallusion’s pioneering storytelling technology excelling at character animation, facial morphing and voice lip-sync allows fast creation of interactive avatars for 3D real-time filmmaking and previsualization for professional post-production. Their powerful yet easy-to-use tools make character animation accessible to both Mac and PC users of all skill levels. Reallusion’s development of core technologies and growing base of intellectual property firmly establish the company as power among emerging technology innovators, furthering their graphic and imaging embedded kernels to top-brand device manufacturers worldwide.