Reallusion
Brings Facial Animation for Mobile Games to GDC
Reallusion
Unveils New Universal Pipeline That Enables Any Game Character to Come to Life
from Head to Toe
San
Francisco, CA, March 26, 2013—Reallusion
(GDC booth #2031), the award-winning leader of 3D and 2D Cinematic tools, today
unveiled its universal facial pipeline for game designers with iClone 5.4. New
features enable any game character to be imported and come to life from head to
toe. Easy-rig characters with bone, bone-morph or morph-based character for
auto-lip-synch and motion puppeteering.
"We want to do for game designers and
developers what we've done for animators and filmmakers," said John
Martin, VP Marketing, Reallusion. "With universal support for game
developers, the iClone Animation Pipeline evolves the ability to quickly
generate characters and talking avatars on a budget for indie, commercial and
educational projects."
iClone 5.4 and 3DXchange 5.4 enliven any 3D
character with body-motion and facial-animation to enable game developers to
generate character motions for any game engine.
Unity 4.1’s Mecanim animation is fully supported by iClone with an
optimized pipeline for creating game character motions. iClone enhances support for DAZ3D’s Genesis
characters with new one-click capability to import and rig Genesis 3D
characters for face and body animation in iClone. GameBones in iClone 5.4 adds a specialized
skeleton for developers to utilize in their character design offering a more
efficient game content creation solution.
iClone & 3DXchange simplify the animation
pipeline with quick character FBX import and complete character animation
creation. iClone & 3DXchange bring power-tools for developers with or
without animation experience. Reallusion’s iClone and CrazyTalk interactive
avatars are on display at the GDC Expo portion of the Game Developers
Conference, March 27-29, booth #2031.
Video:
New iClone Facial Animation Features
New Facial Animation Features in iClone 5.4
& 3DXchange 5.4 http://www.youtube.com/watch?v=WQPlsudTekw
iClone
5.4 Features:
● Full
Facial Animation for Bone, Morph and Bone-Morph Faces (DAZ, Zbrush, Autodesk)
● Look
At & Auto Blink for imported 3D characters
● Viseme
Strength Tuning
● New
G5 Talking Heads for Better Lip-sync & Tongue Movement
● Improved
Motion Editing
● View
Bone Mode & Edit IK for Extended Bones
● Custom
Spring Effects for Props
iClone on the "Nick Kroll Show" on
Comedy Central:
GET STARTED:
iClone 5.4 is available now. Download your
free trial copy: http://www.reallusion.com/iclone/iclone_whatsnew_v54.aspx
###
About
Reallusion, Inc.
Headquartered in Silicon Valley, Reallusion is
a leading-edge software developer providing cinematic animation tools for PC,
Mac and mobile platforms. Reallusion’s
pioneering storytelling technology excelling at character animation, facial
morphing and voice lip-sync allows fast creation of interactive avatars for 3D
real-time filmmaking and previsualization for professional post-production.
Their powerful yet easy-to-use tools make character animation accessible to
both Mac and PC users of all skill levels. Reallusion’s development of core
technologies and growing base of intellectual property firmly establish the
company as power among emerging technology innovators, furthering their graphic
and imaging embedded kernels to top-brand device manufacturers worldwide.
Facebook: http://www.facebook.com/iCloneReallusion
Blog: http://blog.reallusion.com/
Check out Synapse Circuit dot com
Check out Synapse Circuit dot com
You are so very welcome, Steave! It's all about sharing and informing folk! :)
ReplyDelete